Transbot9
Major
Systems Coodinator
Posts: 837
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Post by Transbot9 on Sept 17, 2004 22:12:05 GMT -5
i need help it the misson where u have to defend the hover cargo agist a red horn dark horn and moglas the dark horn has two gatling guns and the red horn has one and the normall weapons Try Snipe Master and missile pods - or pimp the Command Wolf, dodge and fire. Use missile pods for the molgas and use a cannon and melee attacks on the 'horns. Dodge and run.
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Post by Sen Vaez on Sept 17, 2004 23:16:02 GMT -5
I'm stuck on the one with the two Konig Wolves and the hover cargo. I manage to fight one wolf but it's still really hard to beat. I get him preety far down but he gets me down as well..any hints? How did he hit you? With weapons or physically? The first Konig I fought in that level unloaded an absurd amount of missiles at me and stayed very close so I couldn't get a firing angle. Physical attacks were useless as well since he activated a shield every time I struck. I finally managed to beat him, but only had a sliver of health left. The second Wolf was surprisingly easy. I think he exhausted all his weapons on my "partner." I relied on a special weapon, the name of which I forget. It is usually seen on a Geno Breaker's legs and fires a laser and missile combo. I bombarded the second wolf from extremely long range. He never returned a shot. Maybe I was lucky. I recommend the desert liger equipped with the large CP-01 cannons. Take out the first Mogle using physical attacks, then rely on the cannons to fire at the Rhino Zoids. A second mogle will appear shortly thereafter. Kill it next. From there, pursue one of the two Rhino Zoids using the cannons until it begins to retreat towards the sand dunes. Then go to the other Rhino and chase it away. Alternating back and forth will take a while, but the Cargo will survive and hopefully you'll force the two Zoids to join up and retreat together. They don't have a very coordinated attack.
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Transbot9
Major
Systems Coodinator
Posts: 837
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Post by Transbot9 on Sept 17, 2004 23:20:24 GMT -5
Holy &(*#...I beat Vega in the Fury with a Snipe Master at claw-to-claw combat! I didn't know that was possible...
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Post by Tyrannotaur on Sept 18, 2004 0:45:05 GMT -5
Anyone have any tips for mission 11 with the Geno Breaker and the 4 rev Raptors?
The raptors are easy enough but the GB is so cheap. He keeps firing out his claww and using physical combo's.
The Liger Aero is the best at that mission so far but I hardly damage the GB.
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gilvader
Captain
"I know what the ladies like..."
Posts: 588
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Post by gilvader on Sept 18, 2004 8:10:20 GMT -5
I need help with many things.These include level two of Empire an Republic.It just seems so impossible!Does anyone have tips?
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Post by Mr.Guy on Sept 18, 2004 9:09:13 GMT -5
Hehe, now that you did that... beat it with a Rev Raptor with just Counter Scythes. A lot more challenging and fun. Then after that, Rev Raptor with no subparts and no weapons vs. Mega Deathsaurer!
Can't remember that mission... well, just do that thing I said before to partially dodge physicals, it does a little damage, but mostly saves you.
That would be the Weapon Binder (I can never aim that thing). As for the second wolf... he didn't fire at me either. Didn't even try the physical.
You need to be more specific... I haven't played that far back in a while. I briefly remember that to beat Empire 2 I used a Helcat, and barely managed to win.
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Post by SturmTyrann on Sept 18, 2004 9:15:17 GMT -5
I need help with many things.These include level two of Empire an Republic.It just seems so impossible!Does anyone have tips? All I did for this level was make my Hel Cat have his most powerfull gun, thats it for wepons then boosted his speed and armour with the sub parts, and stuck some boosters on the kitty. Follow Riener around and let him do the killing, while hes doing this runn around like a crazed maniac, but always keep Reiner in you generall area or the bad zoids will folow you and he can't do the killin then cause hes pretty dumb when it comes to that (I guess following the bad zoids and killing is too much for his brain.) You can also help him just stay out of his way or he will accidentally attack you too and that pink kitty hurts. I left this level with about 75% As for the republican one i dunno. Im not doing the Republic yet. ----------------------------------------------------------------------- Okay I need help with the level on the Empire were you have to take on a Dark Spiner, a crapload of cheap Rev Raptors and those canon things that just randomly shoot you (there not zoids). I don't know how to beat this level.
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gilvader
Captain
"I know what the ladies like..."
Posts: 588
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Post by gilvader on Sept 18, 2004 10:20:14 GMT -5
Thanks for the help.
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Transbot9
Major
Systems Coodinator
Posts: 837
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Post by Transbot9 on Sept 21, 2004 8:32:20 GMT -5
Anyone have any tips for mission 11 with the Geno Breaker and the 4 rev Raptors? The raptors are easy enough but the GB is so cheap. He keeps firing out his claww and using physical combo's. The Liger Aero is the best at that mission so far but I hardly damage the GB. Snipe Master with booster cannons and booster option - it may take a couple of tries. Wipe out the Rev Raptors first. The Genobreaker gets stuck if you're on a roof-top and there's buildings between him and you, especially on the diagonal. Basically, the pilot is an idiot and tries to get the Genobreaker into a hole that it just won't fit in to, and if you're lucky his missiles would be hitting the building in front of him while you snipe him. Anyone got any advice for the 4 Helcats and 2 Chimera dragons on the republic side?
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Post by Mr.Guy on Sept 21, 2004 15:53:16 GMT -5
Anyone got any advice for the 4 Helcats and 2 Chimera dragons on the republic side? Ahhh! The dreaded mission 14a? If so, don't worry my friend... we all get stuck on that one. 4 Helcats, 2 Chimera Dragons, and an Iron Kong as a partner? I needed to use a Gojulas Giga with two missile pod C's (not recommended unless you REALLY know GG). Most people find a Koenig Wolf to be effective though... and if that fails, a Dibison. If you use a K-Wolf or a Bison, try to get to the highest point on the center building thing. Then just fire from there. If you use a GG make good use of your physical... and later your EX attack. Another strategy with the Bison is to lure each zoid down the hall, one at a time. Easy pickings that way... and if you want to do it faster, just bombard them all with the 17 Mortar Cannons from the top pedastle. Or you could be talking about another mission all together. If so, I just wasted my time ;D ____________________________________________ Or is it the one where you get a Schneider? If you get a Schneider, use that... you make minced meat out of all the zoids.
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Post by Sen Vaez on Sept 21, 2004 20:53:24 GMT -5
*Reads Mr. Guy's last post*
Whoa, deja vu.
I have one suggestion to expand on Mr. Guy's strategy involving the Konig Wolf. I found the central building to be a difficult sniping position for the fact that an enemy need only stay close to the building's wall to be safe from fire. It also makes it difficult to fire missiles.
I found it easier to get on top of the four large buildings at the corners of the area and to use those as sniping posts. If you can gather enough speed, you can jump from structure to structure without having to fall down and climb back up.
It's also good to try to take out isolated Zoids while the others are off at the other end of the area. Lessens the chance that you'll be overwhelmed.
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Post by Mr.Guy on Sept 22, 2004 14:30:52 GMT -5
*Reads Mr. Guy's last post* Whoa, deja vu. I have one suggestion to expand on Mr. Guy's strategy involving the Konig Wolf. I found the central building to be a difficult sniping position for the fact that an enemy need only stay close to the building's wall to be safe from fire. It also makes it difficult to fire missiles. I found it easier to get on top of the four large buildings at the corners of the area and to use those as sniping posts. If you can gather enough speed, you can jump from structure to structure without having to fall down and climb back up. It's also good to try to take out isolated Zoids while the others are off at the other end of the area. Lessens the chance that you'll be overwhelmed. Yeah, lol. I *think* he asked for the mission that you already asked for, so I just reposted it with a little bit extra in case he was using a Bison. That strategy seems good. I haven't tried it out, but if it works for you, and it really does help... it warrants a replay through mission mode! I've always hated that mission and have only been able to beat it with a GG, a K-Wolf should be fun.
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Transbot9
Major
Systems Coodinator
Posts: 837
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Post by Transbot9 on Sept 22, 2004 21:07:53 GMT -5
I guess that's what I get for not re-reading the whole thread ...
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Phaerix
Captain
I'm not dead. I'm just not living.
Posts: 463
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Post by Phaerix on Sept 22, 2004 22:50:48 GMT -5
On the mission against the Dark Spiner, Rev Raptors, and gun turrets, max out the armor on a Dark Horn (subparts) and use an Energy Shield for your Option. It's also a good idea to have Gatlings A and C(?). While the more weapons you have, the more time it takes to cycle back to it, it's a good idea to have a variety of options at your disposal. As for beating them, shoot at your opponents from afar with the beam gatlings, then when the come close, batter them to hell with thine horn. Of course, considering that the DH isn't exactly the most maneuverable thing in the world, that's one reason why you have the E-Shield. To protect you while you reverse jump to get a safe distance away. Rinse, lather, repeat.
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Post by darthraider1 on Sept 22, 2004 23:20:28 GMT -5
I've been trying that mission as well. It helps to go after the raptors and the gun turrets and leave Spiner for the end. Everytime I went to Spiner first the butthead would wear me out, then some RR's would come to help just before he was finished. I was just a half Spiner away and I forgot to equip my e-sheild on Proto Saber.
If you look close a Proto Sabers head the top part is very similar if not exactly Dekalt Dragons! He rocks IMHO.
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