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Post by TaTaRuS on Oct 16, 2004 9:48:31 GMT -5
I'm stuck on empire mission 16B. What zoid should i use? I've been using Liger Zero X lately and I can take Lord Gale out easy with his blades, but I can't do any thing to Ultrasaures with Liger X. Any help? Its the last misson on the empire branch.
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Rock
Major
Don't mess!
Posts: 764
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Post by Rock on Oct 16, 2004 13:56:25 GMT -5
I mastered this game. All I need to know is what Zoids you've earned ( I forgot ) and I'll be able to formulate a strategy for you. Skip smaller/weaker Zoids like sinker and helcat noir.
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Post by TaTaRuS on Oct 16, 2004 15:16:44 GMT -5
liger zero x, geno breaker, berzerk fury, dark spiner, elphander, and a proto zaber. Those are all teh good zoids i have.
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Rock
Major
Don't mess!
Posts: 764
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Post by Rock on Oct 16, 2004 20:56:27 GMT -5
I have three strategys.
1. I remember that you get Iron Kong. Put on the type c back weapon on the kong. Hide in a corner and fire the c pack missiles. They go straight up and then down, so they'll work on the big Zoid. after the big zoid is gone use remaining shots on lord gale. I you run out use long range (close range on lord gale is suicide!)
2. Use Liger0 X for its long range weapon. It does a good amount of damage and is very accurate. Try not to use Blades on either enemy.
3. Use Dark Spiner. Use the jamming blade at a range so its like close range but the enemy still can't hit you. Use boosters and all your best mobility and armor upgrades. If the jamming blade runs out of ammo use any remaining weapon.
Hope I helped, post how your battle turns out.
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Post by TaTaRuS on Oct 17, 2004 15:06:22 GMT -5
The Liger Zero X strategy worked. I just circled the Death Saurer with boosters on while shooting him with the ranged blade weapon. I took Lord Gale out pretty easy with blades. As long as I had boosters on, he wasn't fast enough to hit me with his crazy dmg physical attack. Thnx for the tips
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Post by GenoBreakerJet on Oct 17, 2004 21:32:41 GMT -5
I need help on 13A, where you have to find the secret entrance? Help!
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Post by Drej060 on Oct 17, 2004 22:20:16 GMT -5
Once you get to the field with the Salamander, head for the moutains on the left side of you. It's best to start at the point where the mountain is formed for the turn in the valley, then to head back the way you came, running right against the mountain. You should run right into the secret entrance. And for better bearings, it's the range that's always on the left side of you as you run through the canyon/valley.
And if I'm off by a bit, just start a bit farther back then where I said. Or, if you're lucky enough, the Salamander will show you on it's own.
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JediStorer
Private
I really need to get an avatar.
Posts: 45
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Post by JediStorer on Oct 21, 2004 8:12:26 GMT -5
I can't even get past 12A those dumg molgas keep blowin me up while i'm attacking the seismo.
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Post by Tyrannotaur on Oct 21, 2004 9:22:17 GMT -5
I can't even get past 12A those dumg molgas keep blowin me up while i'm attacking the seismo. Kill the molga first. I know it's hard but ignore the siesmo until the molga are dead. Then go for the siesmo. More Molga should appear, kill them immediatly then go finish the siesmo. If you need strategy for the siesmo just ask.
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JediStorer
Private
I really need to get an avatar.
Posts: 45
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Post by JediStorer on Oct 21, 2004 15:59:02 GMT -5
Thanks!
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Rock
Major
Don't mess!
Posts: 764
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Post by Rock on Oct 21, 2004 17:31:51 GMT -5
Actually, the best strategy for 12A is to use Gojulas the ogre's buter cannons and use it while running circles around seismo. This way seismo is sometimes hit by the molgas' weapons. When seismo is out of the way, run away and use missile pod D to take em out easily.
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