Post by KAndrw on Nov 2, 2005 19:24:21 GMT -5
I played FMC for about 30 minutes during my lunch break and it's awesome.
So far it seem pretty much identical to Zoids Struggle, except with more zoids, more characters, more weapons, and far lower loading times.
I played a game of Zi Fighters (in ZF mode, you fight single round matches against a couple of already unlocked pilots/zoids, then a final round against a locked character and/or a locked zoid - if you beat him, he/she/it becomes unlocked and you unlock a weapon in the shop), and was very pleased to get Harry as my first unlockable. Not because I wanted to unlock him, but because everybody likes hurting Harry.
I tried the Elephander, and it seemed okay. I had a lot of difficulty hitting my opponent with the stock weapons, and I couldn't work out whether a shield came standard. Genosaurer is just a Genobreaker minus the head spike and with the rifles added, and seems all round inferior to the GB.
Murasame Liger seems pretty good. The blade has better reach than the Blade Liger's knives, and the gun in the blade hilt is better for snap shots than the BL's blade guns. However, the BL's shield is far too good to pass up in most situations, so unless the ML has some nifty tricks that I didn't discover in the 3 minutes I played with it (hmm, that does sound possible, doesn't it), I don't see myself ever picking it over BL.
Mind you, I usually go for the Gairyuki over the BL anyway. The shield combined with a hefty arsenal of long range and short range attacks makes Gairyuki pretty hard to beat.
The loading times are the most obvious improvement over Struggle. On the whole, the graphics don't seem any more awesome, though there is noticeably less slowdown when the post-process effects are going wild (the sparkly lights and distortion effects, particularly obvious when using a CPG). There are only five buttons (three attacks, EX attack and jump), so even though I never use the GC I didn't have any difficulty mapping my Struggle skills into FMC.
So far, I have not found anything that was better in Struggle. FMC seems to be a sequel of pure improvement. Haven't investigated the story at all, but I didn't really get into that much on FMC either.
So far it seem pretty much identical to Zoids Struggle, except with more zoids, more characters, more weapons, and far lower loading times.
I played a game of Zi Fighters (in ZF mode, you fight single round matches against a couple of already unlocked pilots/zoids, then a final round against a locked character and/or a locked zoid - if you beat him, he/she/it becomes unlocked and you unlock a weapon in the shop), and was very pleased to get Harry as my first unlockable. Not because I wanted to unlock him, but because everybody likes hurting Harry.
I tried the Elephander, and it seemed okay. I had a lot of difficulty hitting my opponent with the stock weapons, and I couldn't work out whether a shield came standard. Genosaurer is just a Genobreaker minus the head spike and with the rifles added, and seems all round inferior to the GB.
Murasame Liger seems pretty good. The blade has better reach than the Blade Liger's knives, and the gun in the blade hilt is better for snap shots than the BL's blade guns. However, the BL's shield is far too good to pass up in most situations, so unless the ML has some nifty tricks that I didn't discover in the 3 minutes I played with it (hmm, that does sound possible, doesn't it), I don't see myself ever picking it over BL.
Mind you, I usually go for the Gairyuki over the BL anyway. The shield combined with a hefty arsenal of long range and short range attacks makes Gairyuki pretty hard to beat.
The loading times are the most obvious improvement over Struggle. On the whole, the graphics don't seem any more awesome, though there is noticeably less slowdown when the post-process effects are going wild (the sparkly lights and distortion effects, particularly obvious when using a CPG). There are only five buttons (three attacks, EX attack and jump), so even though I never use the GC I didn't have any difficulty mapping my Struggle skills into FMC.
So far, I have not found anything that was better in Struggle. FMC seems to be a sequel of pure improvement. Haven't investigated the story at all, but I didn't really get into that much on FMC either.