Post by Drk-X on Jun 13, 2006 13:49:05 GMT -5
I've actually had this for a while. I don't know why I didn't post this here...
Credit: ARowse for finding the site. Translation by myself (though it's a bit sloppy)
Zoids Full Metal Completion!!!!
Like with Zoids Struggle, there are a set of customizations which Tomy label as Ultimate Forms. While they do not grant a stat boost like the Ultimate forms in Zoids Dash, they are still very nice to use. In this game, such forms as labeled as Full Metal Complete.
This has been around for a while but I've been too busy with school for the last three months to post it. Luckily, no where else has this info.
Before reading, read the initial information on the game.
zoidsgenesis.com/index.php?subactio...rt_from=&ucat=&
...and now that we are Full Metal Clash educated....
...here we go:
NOTE: No, you do not have to use the same color scheme as the screenshots to obtain the form....
Gojulas Giga
#1
Combo:
-Magneizer Cannon x2 (yes, this is the exact same Gojulas Giga from the webcomics)
Tomy says: "With the Gojulas Giga's default dominant grappling ability, equipping the extreme power of the Magneizer Cannons result in the most preeminent destructive power."
DrkX says: This is the ultimate powerhouse in terms of long and close range. Spam your shots at the enemy, either forcing him to break his shield or take massive damage. In the end, yout enemy will have to come close, leaving them victims to the Giga's massive melee strength. Don't forgot the Giga's roar attack, which stuns enemies that are in the middle of an attack.
#2
Combo:
-Viking Lance Unit
Tomy says: "As the Viking lance unit raises the zoid's performance, it requires skill to combo with. The weapon makes the growth of the EX gauge easy and has superior rush combos. Evading the Giga's EX attack with the Viking lance is impossible."
DrkX says: The Giga is best at rush in's due to its ability to stun the enemy while they attack/lock on and is the one of the better grappling zoids next to Murasame Liger, Blade Liger, and the Liger Zero forms.
Elephander
#1
Combo:
-Commander Head x3
-Compound Sensor Unit
-Double Beam Gatling
Tomy says: "When the commander head is equipped, pressing Y will render an invincible defense/offense. After continuous use of the Commander Head to raise the EX-gauge, engage in repeated Y-combos with EX-activated."
DrkX says: The attack of the Commander Head is basically a head combo and is very easy to abuse. The Double Gatling is also a broken weapon due to its rapid fire ability so you don't have to worry about wasting the EX gauge.
#2
Combo:
-Weapons Nose
-Compound Sensor Unit
-Long Range Buster Cannons.
Tomy says: " The zoid can unleash fast attacks with the weapons nose while the high powered long range buster cannons are good for guard hits."
DrkX says: In other words, break the guard with the Gojulas Cannons and then use the weapon nose for combination hits. Fanboys of the sword weapon featured in Shin Seiki will be pleased. The weapon nose is the best rush in weapon for this setup.
Murasame Liger
Combo:
-Murasame Blade x4
-Double Hack Swords
Tomy says: "Level four combo attacks with the Murasame Blade along with the extra attacks of the Double Hack Swords. Rush into an attack from any angle. At the finish of the fourth combination attack, follow up with the extra attack."
DrkX says: "Next to the Berserk Fuhrer's Buster Claws, the Murasame Blade is one of the best melee weapons. Not to mention the Murasame Liger has one by default so why not level it to the max? Add the Double Hack Swords to the legs and you can come up with an easy and broken melee machine.
Iron Kong
Combo:
-Pile Banker Unit
-Compound Sensor Unit
-Beam Launcher
Tomy says: "When the Pile Banker is placed on the Iron Kong, it is given a considerable attack range. Also, the EX attack of the Pile Banker grants guard break, making it a favorable weapon."
DrkX says: Compound Sensors and Beam Launcher are a must for the Iron Kong. This combination is better than the Elephander Command combo due to the fact that Berg does better (though he is normally set for High Speed Zoids) in an Iron Kong and he is one of the better pilots you can have. Have Tornado as your subpilot and you are invincible (EX gauge fills up faster). The Pilebanker goes on the arm and along with the Viking Lance Unit, it is one of the more versatile weapons in the game due to its range.
Red Horn (Dark Horn)
Combo:
-Thruster Lance
Tomy says: "Covering the reach of grapple with the lance, it flies and leaps beyond the standard Red Horn's capabilities."
DrkX says: The only one I don't recommend. Red Horn's melee is decent, but you shouldn't have to use the Lancetag's weapon to make up for it. This customization form also lacks firepower. I'd go for the Assault Gatling unit or the Double Gatling unit.
Deadly Kong
Combo:
-Assault Gatling Unit
Tomy says: "Utilizing the jump power of Deadly Kong, while locking, turning, rushing, jumping, or airborne, when you release the button, scatter the missiles. Because the missiles scatter, it is unlikely to miss your mark."
DrkX says: A decent combo. Give it the Pile banker as well for safety measures. Basically its good if you're a player that does not choose to lock on. Simply scatter missiles. Don't use the gatling gun itself as the Deadly Kong must lean foward to fire it, which takes too long. Once the EX gauge fills up, unleash hell.
Death Stinger
Combo:
-Assault Gatling
-Viking Lance
-Daikoukei(high-calibur) Beam Cannon
Tomy says: "An all-around zoid partner. It can either direcly bomb an opponent with the high calibur beam cannon, attack with the viking lance, or set up with the Assault Gatling."
DrkX says: This thing is godly. Obviously the Charged Particle Beam and the Strike Laser Bite Scissors have been lost. Why? They are way too slow. The Death Stinger has amazing movement speed and shielding. The Viking Lance is a superior melee weapon and the Assault Gatling feeds the EX gauge. As for the Beam Cannon, use it to stop an opponent in its tracks as it rushes towards you and at the same time, deal heavy damage.
Berserk Fuhrer
Combo:
-Buster Claws & AZ 185 mm Beam Cannons x3
-Double Hack Swords
Tomy says: "Level four combo attacks with the Buster Claws along with the extra attacks of the Double Hack Swords. At the finish of the fourth combination attack, follow up with the extra attack. Due to the quick recovery of the extra arnments, a continuous combo is easy."
DrkX says: You HAD to have seen this coming. This is the BF version of the Ultimate Murasame Liger and like the Liger, it kicks ass. While the BF is harder to use, the Buster claw is a superior weapon, plus it includes the beam cannons, which make good keep away accessories. Of course, there's the CPC for an EX attack if you need it.
The following zoids do not have Full Metal Completion as they cannot be customized:
-Liger Zero Phoenix*
-Blade Liger Mirage*
-Elephander CT*
-Saber Tiger SS*
-Command Wolf IS*
-Dark Horn HS*
-Liger Zero Falcon*
The rest of the zoids simply were not given Full Metal Customize forms. Poor Tomy didn't choose to cover them. However, some will work with the ones listed here, such as Gairyuuki using the BF form.
Credit: ARowse for finding the site. Translation by myself (though it's a bit sloppy)
Zoids Full Metal Completion!!!!
Like with Zoids Struggle, there are a set of customizations which Tomy label as Ultimate Forms. While they do not grant a stat boost like the Ultimate forms in Zoids Dash, they are still very nice to use. In this game, such forms as labeled as Full Metal Complete.
This has been around for a while but I've been too busy with school for the last three months to post it. Luckily, no where else has this info.
Before reading, read the initial information on the game.
zoidsgenesis.com/index.php?subactio...rt_from=&ucat=&
...and now that we are Full Metal Clash educated....
...here we go:
NOTE: No, you do not have to use the same color scheme as the screenshots to obtain the form....
Gojulas Giga
#1
Combo:
-Magneizer Cannon x2 (yes, this is the exact same Gojulas Giga from the webcomics)
Tomy says: "With the Gojulas Giga's default dominant grappling ability, equipping the extreme power of the Magneizer Cannons result in the most preeminent destructive power."
DrkX says: This is the ultimate powerhouse in terms of long and close range. Spam your shots at the enemy, either forcing him to break his shield or take massive damage. In the end, yout enemy will have to come close, leaving them victims to the Giga's massive melee strength. Don't forgot the Giga's roar attack, which stuns enemies that are in the middle of an attack.
#2
Combo:
-Viking Lance Unit
Tomy says: "As the Viking lance unit raises the zoid's performance, it requires skill to combo with. The weapon makes the growth of the EX gauge easy and has superior rush combos. Evading the Giga's EX attack with the Viking lance is impossible."
DrkX says: The Giga is best at rush in's due to its ability to stun the enemy while they attack/lock on and is the one of the better grappling zoids next to Murasame Liger, Blade Liger, and the Liger Zero forms.
Elephander
#1
Combo:
-Commander Head x3
-Compound Sensor Unit
-Double Beam Gatling
Tomy says: "When the commander head is equipped, pressing Y will render an invincible defense/offense. After continuous use of the Commander Head to raise the EX-gauge, engage in repeated Y-combos with EX-activated."
DrkX says: The attack of the Commander Head is basically a head combo and is very easy to abuse. The Double Gatling is also a broken weapon due to its rapid fire ability so you don't have to worry about wasting the EX gauge.
#2
Combo:
-Weapons Nose
-Compound Sensor Unit
-Long Range Buster Cannons.
Tomy says: " The zoid can unleash fast attacks with the weapons nose while the high powered long range buster cannons are good for guard hits."
DrkX says: In other words, break the guard with the Gojulas Cannons and then use the weapon nose for combination hits. Fanboys of the sword weapon featured in Shin Seiki will be pleased. The weapon nose is the best rush in weapon for this setup.
Murasame Liger
Combo:
-Murasame Blade x4
-Double Hack Swords
Tomy says: "Level four combo attacks with the Murasame Blade along with the extra attacks of the Double Hack Swords. Rush into an attack from any angle. At the finish of the fourth combination attack, follow up with the extra attack."
DrkX says: "Next to the Berserk Fuhrer's Buster Claws, the Murasame Blade is one of the best melee weapons. Not to mention the Murasame Liger has one by default so why not level it to the max? Add the Double Hack Swords to the legs and you can come up with an easy and broken melee machine.
Iron Kong
Combo:
-Pile Banker Unit
-Compound Sensor Unit
-Beam Launcher
Tomy says: "When the Pile Banker is placed on the Iron Kong, it is given a considerable attack range. Also, the EX attack of the Pile Banker grants guard break, making it a favorable weapon."
DrkX says: Compound Sensors and Beam Launcher are a must for the Iron Kong. This combination is better than the Elephander Command combo due to the fact that Berg does better (though he is normally set for High Speed Zoids) in an Iron Kong and he is one of the better pilots you can have. Have Tornado as your subpilot and you are invincible (EX gauge fills up faster). The Pilebanker goes on the arm and along with the Viking Lance Unit, it is one of the more versatile weapons in the game due to its range.
Red Horn (Dark Horn)
Combo:
-Thruster Lance
Tomy says: "Covering the reach of grapple with the lance, it flies and leaps beyond the standard Red Horn's capabilities."
DrkX says: The only one I don't recommend. Red Horn's melee is decent, but you shouldn't have to use the Lancetag's weapon to make up for it. This customization form also lacks firepower. I'd go for the Assault Gatling unit or the Double Gatling unit.
Deadly Kong
Combo:
-Assault Gatling Unit
Tomy says: "Utilizing the jump power of Deadly Kong, while locking, turning, rushing, jumping, or airborne, when you release the button, scatter the missiles. Because the missiles scatter, it is unlikely to miss your mark."
DrkX says: A decent combo. Give it the Pile banker as well for safety measures. Basically its good if you're a player that does not choose to lock on. Simply scatter missiles. Don't use the gatling gun itself as the Deadly Kong must lean foward to fire it, which takes too long. Once the EX gauge fills up, unleash hell.
Death Stinger
Combo:
-Assault Gatling
-Viking Lance
-Daikoukei(high-calibur) Beam Cannon
Tomy says: "An all-around zoid partner. It can either direcly bomb an opponent with the high calibur beam cannon, attack with the viking lance, or set up with the Assault Gatling."
DrkX says: This thing is godly. Obviously the Charged Particle Beam and the Strike Laser Bite Scissors have been lost. Why? They are way too slow. The Death Stinger has amazing movement speed and shielding. The Viking Lance is a superior melee weapon and the Assault Gatling feeds the EX gauge. As for the Beam Cannon, use it to stop an opponent in its tracks as it rushes towards you and at the same time, deal heavy damage.
Berserk Fuhrer
Combo:
-Buster Claws & AZ 185 mm Beam Cannons x3
-Double Hack Swords
Tomy says: "Level four combo attacks with the Buster Claws along with the extra attacks of the Double Hack Swords. At the finish of the fourth combination attack, follow up with the extra attack. Due to the quick recovery of the extra arnments, a continuous combo is easy."
DrkX says: You HAD to have seen this coming. This is the BF version of the Ultimate Murasame Liger and like the Liger, it kicks ass. While the BF is harder to use, the Buster claw is a superior weapon, plus it includes the beam cannons, which make good keep away accessories. Of course, there's the CPC for an EX attack if you need it.
The following zoids do not have Full Metal Completion as they cannot be customized:
-Liger Zero Phoenix*
-Blade Liger Mirage*
-Elephander CT*
-Saber Tiger SS*
-Command Wolf IS*
-Dark Horn HS*
-Liger Zero Falcon*
The rest of the zoids simply were not given Full Metal Customize forms. Poor Tomy didn't choose to cover them. However, some will work with the ones listed here, such as Gairyuuki using the BF form.