Moshii
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Post by Moshii on Jul 15, 2006 20:41:26 GMT -5
I am currently stuck on zoids battle legends level 14A(Republic). It's the level where you are fighting a group of atakcats with 4000 hp, a chimera dragon, and have an Iron Kong as a partner. Any one who can help, please do so. I've tried it 10 times, can't get past. Thank you.
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Post by adamassc on Jul 15, 2006 21:39:53 GMT -5
need additional data. What zoids and equipment do you have at your disposal?
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Moshii
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WHAT ABOUT US?
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Post by Moshii on Jul 15, 2006 21:52:16 GMT -5
Well, first off, have you ever played this level? ------------ I think I have a desert liger, aero liger, dibison, gojulas, gojulas giga, and a snipe master(those are the only usefull one this late in the game) Also, the enemy Atakcats have optic camo. They just keep coming back to life.
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Post by Shenny on Jul 15, 2006 22:09:23 GMT -5
I find this one a lot of fun, actually. The CD regenerates twice, there's three Helcats, one regenerates constantly and the others don't at all. The two that don't have 4000 HP, the one that does has around half that. So when you go for a Helcat, see how much HP it has and compare the number to how much of its energy has gone red. Don't kill this Helcat until the very end, you'll save yourself a lot of grief (I think it doesn't use Optical Camouflage while the other two do). Go after the Chimera Dragon first. It has maybe 2500 HP and usually just wanders around shooting at nothing. Even once you kill it the first time, don't focus on a Helcat. Go where it regenerates because it'll be back in a couple of seconds. The CD is the only real problem. Try to avoid its melee attack as that will always be the most devastating. It gave me a lot of trouble too at first, but I've since beaten the mission with Konig Wolf and even Liger Aero.
Now, the strategy I use to make it fun. Use Gojulas Giga. No weapons. E-shield. Three strongest armors as sub-parts. Now, go on a stompy rampage. Use the shield only if you see CD coming at you with its teeth or if you get assaulted by the Helcats at once. The tail is more powerful it looks. Plus it's fun to send Helcats and CD flying with just a swing. The Optical Camo won't hinder you much since you don't need much aim to see what you're doing. You'll only want to use the full melee combo on CD, not the Helcats. When you're practically standing on them, it's hard to avoid the initial stomp, but the other two moves are hard to use against small Zoids like Helcat, especially when you can only half see them. However, feel free to go all out on the Chimera Dragon.
The Iron Kong partner does hardly anything as far as damaging the enemies, but she's vital. The Helcats will always focus on her more than you, leaving you free to go against CD, who could care less about IK or the Helcats. IK almost always dies (once she managed to survive, no clue how). Once CD is completely down, you'll have taken over half your max damage. Don't worry, they're only Helcats and you're a tanked up Giga. Go stompy on them to your hearts content. You'll take up enough damage to use the EX attack. But only use it when the Helcats are close because it's hard to calculate the distance the attack extends to, but it'll always hit close to you. You'll be near dead by the end, but you'll enjoy it.
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Post by Sen Vaez on Jul 16, 2006 0:02:59 GMT -5
I took a different approach using the Konig Wolf.
I equipped the Zoid with the Genosaurer's lasers, missile pods, a speed booster, and a few armor and speed enhancements. Using the booster, I ran to the center pillar, jumped up to the top, and used it as a springboard to leap onto the surrounding structures.
Those high spots offered great sniping positions. I just waited for the Helcat's camoflage to run out of power, then blasted them. The only time I came down from my perch was when I saw a Chimera Dragon on its own. Pretty easy to take those out.
If you use this tactic, make sure to use the four large structures surrouding the pillar. The pillar iteself is a poor sniping position, because enemys need only hug the base to be out of range.
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Post by Shenny on Jul 16, 2006 6:47:07 GMT -5
I just remembered that I too used that strategy once with Snipe Master and won the fight. But you don't get your hands dirty using that technique.
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Post by adamassc on Jul 16, 2006 9:21:09 GMT -5
I just reMembered that I too used that strategy once with Snipe Master and won the fight. But you don't get your hands dirty using that technique. That's a matter of choice, really. As horrible as it seems, I used Snipe Master in that scenario and won without firing a shot. Between his speed, agility, and powerful melee weapons, Snipe Master is great for getting down and dirty. You just have to be cautious; If you miss with the Zan Smashers, Snipe Master just satands there for a second. the opposing AI isn't bright, but it will exploit this.
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Moshii
Major
WHAT ABOUT US?
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Post by Moshii on Jul 16, 2006 10:13:13 GMT -5
Thanks everyone. I will try all the various tactics for this level.
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Post by Shenny on Jul 16, 2006 14:43:02 GMT -5
At least be glad you aren't trying to get an S rank in VS 3's mission 18A. It's you and Dekalto against two Chimera Dragons that can regenerate up to five times in cramped quarters. Something that happens during the battle, I don't know what, factors how many times they'll regenerate because as many times as I've tried that one, they sometimes seem less than usual. Anyway, the mission wouldn't be so hard to get an S on if your partner in DD would spend more time hitting the enemy instead of you. -_-
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Moshii
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WHAT ABOUT US?
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Post by Moshii on Jul 16, 2006 20:01:14 GMT -5
One last question- how many levels are there in Battle Legends?
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Post by adamassc on Jul 16, 2006 21:12:39 GMT -5
I wanna say sixteen, but I don't recall for sure. I'll boot my disk up later tonight and give you a definate answer.
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Post by Shenny on Jul 17, 2006 8:30:18 GMT -5
Yeah, sixteen.
After 14, you have to fight Chimera Dragons (not sure how many, at least three) and a Lord Gale in a really long hallway. Put on the best non-search-type radar available to you so you can see them better because the hallway is REALLY long and it takes a good while to go from end to end. The CDs regenerate at least twice, but they're far weaker than the one in 14. Plus Reiner in Liger Zero X help out, although not much. Take along homing weapons with you, because there are automatic cannons at certain points on the ceiling that are hard to target with anything else.
After that, you fight Mad Thunder. If you don't ask for help from Rottiger, you'll also face a Lord Gale with it. Otherwise Kouki and Proto Saber will help you. If you go at it alone, you'll get a good and powerful Zoid that makes the job really easy, but I can't remember what it is you get.
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Moshii
Major
WHAT ABOUT US?
Posts: 905
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Post by Moshii on Jul 17, 2006 20:23:30 GMT -5
Thanks, guys. I've had this game for over 2 years, but was never able to finish it, for some reason. Thanks for all your help.
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Post by adamassc on Jul 17, 2006 21:39:44 GMT -5
Thanks, guys. I've had this game for over 2 years, but was never able to finish it, for some reason. Thanks for all your help. Heh, I had the same issue, but it was the Twin Kongs that stomped me into the ground.
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Moshii
Major
WHAT ABOUT US?
Posts: 905
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Post by Moshii on Jul 18, 2006 10:30:01 GMT -5
Well, I couldn't realize that you didn't want to jum the gap with the comand wolf, but rather shoot across it;p I got pass the Kongs on my 2nd try( with the snipe master, of course.)
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