Post by Dano on Nov 7, 2004 18:03:27 GMT -5
Mission One
Zoid: Command Wolf
Equipment:
Weapons - AZ50mm WB-Cannon
Option - ES-Generator CW
Sub Parts - Protect Armour
Enemies: Helcat
This is a very easy and quick battle.
Just run and shoot at the Helcat. Helcat is equipped with an ES-Generator as well, so watch out for that.
__________________
Mission Two
Zoid: Command Wolf
Equipment:
Weapons - AZ50mm WB-Cannon, Weapon Binder
Option - Assistance Boosters
Sub Parts - Protect Armour, Search Radar, Z-Plug Alpha
Enemies - Saber Tiger, Sinkers
Take out the Saber Tiger first, since it's the closest Zoid to you. Use your Weapon Binder for long range hits. As you get closer, change to your AZ50mm WB-Cannon. Circle him, dodging whenever he attempts an attack.
By the time you finish off the Saber Tiger, at least one Sinker should have made it close to your location. Take it out with your Cannon if it's close. Use the Weapon Binder if it's not quite to you yet. Keep moving, because it's usually just firing weapons.
After you destroy the Sinker, use your Assistance Boosters to catch up with the other two. Chances are, they are on the other side of the facility. After you get close enough, use your Weapon Binder to fire long range. Dodge any Torpedos if they are fired. Keep moving. Don't bother using your physical attack, because they will just move at the last second, leaving you open for attack.
If Sinkers keep regenerating, then destroy some of the Gas Tanks. (you'll know what I'm talking about, they explode when hit.)
__________________
Mission Three
Zoid: Command Wolf
Equipment:
Weapons - AZ50mm WB-Cannon, 8 Missile Pod A
Option - Assistance Boosters
Subparts - T-Protect Armour, Blade Antenna, Z-Plug Alpha
Enemies: Sinkers, Molgas
Allies: Hover Cargo
The only thing you need to do is defend the Hover Cargo from attacking Sinkers and Molgas. Just keep this up until the Hover Cargo reaches it's destination.
Use the 8 Missile Pod A to inflict some damage to some enemies approching from afar. As they come closer, use your Cannon.
Don't run ahead of the Hover Cargo. Enemies will just regenerate back where you were. Walk along side of the Hover Cargo.
__________________
Mission Four
Zoid: Snipe Master BU
Equipment:
Weapons - AZ144mm LRS-Rifle, Strike Tonfa, F-Booster
Option - ES-Generator SM
Sub Parts - T-Protect Armour, Z-Plug Alpha, ZGA-Type A
Enemies: Molga x6
Allies: Saber Tiger
When you start this mission, you'll notice that everyone is on the other side of the divide. Leap across and begin the battle. Don't fall in, or it's Game Over. Use your physical attack on the Molgas if you're close to them. Use the F-Boosters if not. Don't let anything happen to you Saber Tiger Ally either.
__________________
Mission Five
Zoid: Snipe Master BU
Equipment:
Weapons - AZ144mm LRS-Rifle, 8 Missile Pod A
Option - Booster SM
Sub Parts - T-Protect Armour, Z-Plug Alpha, Z-Plug Beta
Enemies: Lighting Saix x2, Sinker x2, Enemy Turrets
The point of this mission is just to escape from the canyon. From the start, just use your boosters and follow the arrow out of the canyon. Don't fight anything unless it's the Turrets. When the lock on comes up, just fire Missile Pod A while you're running by. If you can get through an area without messing with these, though, just do so.
__________________
Mission Six
Zoid: Snipe Master BU
Equpiment:
Weapons - AZ144mm LRS-Rifle, Strike Tonfa, F-Booster
Option - Booster SM
Sub Parts - T-Protect Armour, Z-Plug Alpha, Z-Plug Beta
Enemies: Lighting Saix x2, Sinkers
Allies: Shield Liger
Take on the Lightning Saix first. The second one will not appear until the first is destroyed. Plus, the Sinkers don't stop coming until both Lightning Saix are down. Dodge Lightning Saix physical attacks, and shoot with F-Booster. Then, use your Booster to get some distance between you and the enemy.
__________________
Mission Seven
Zoid: Snipe Master BU
Equipment:
Weapons - AZ144mm LRS-Rifle, Strike Tonfa, 8 Missile Pod A
Option - Booster SM
Sub Parts - T-Protect Armour, Z-Plug Alpha, Z-Plug Beta
Enemies: Dark Horn, Red Horn, Molga
Allies: Hover Cargo
Take down the Molga with your Strike Tonfa first. Then, go after the Red Horn since it's doing most of the attacking. Chase after it and use your physical attack when you get to it. Red Horn hardly ever uses it's physical attack, so get right on it. Use the Strike Tonfa once you're close enough.(you have to be almost on top of it) Use the Missile Pod A if it strays too far.
Next, go after the Dark Horn. It's scattering around Land Mines, so watch out for those. Just use the Strike Tonfa and your physical attack. Watch out, though, because he loves using his physical attack as well.
__________________
Mission Eight
Zoid: Shield Liger
Equipment:
Weapons - LR-Rifle, B-Cannon S, AZ 35-Cannon A
Option - Booster SL
Sub Parts - Super Z-Armour, Z-Plug Alpha, Z-Plug Beta
Enemies: Elephander x2, Bloody Deathsaurer
Don't even bother with the Bloody Deathsaurer. It has infinite health, so forget that fight.
Start with one of the Elephander at a time. Circle it and attack with the B-Cannon S. Don't perform any close attacks, because if you get hit, you'll lose health fast. Only come in close if you are using an EX attack.
__________________
Mission Nine
Zoid: Aero Liger
Equipment:
Weapons - LR-Rifle, B-Cannon S, AZ 35-Cannon A
Option - Booster SL
Sub Parts - Super Z-Armour, Z-Plug Gamma, Z-Plug Beta
Enemies: Bloody Deathsaurer
Allies: Di-Bision, Cannon Tortise
Use your Booster to get closer to your Foe. Attack as soon as possible with the B-Cannon S. Circle Bloody Deathsaurer, dodging missile and it's Charged Particle Beam. Keep attacking with the B-Cannon S until you run out of ammo. If this happens, use the LR-Rifle. Use the Booster often.
__________________
Mission Ten
Zoid: Snipe Master BU
Equipment:
Weapons - AZ144mm LRS-Rifle, Zan Smasher, 8 Missile Pod A
Option - ES-Generator SM
Sub Parts - Z-Plug Alpha, Z-Plug Gamma, Z-Plug Beta
Enemies: Iron Kong x2, Enemy Turrets
The idea of this mission is to destroy the Turrets first or you'll suffer majour damage later. Go the distance around the fort, Sniping the Turrets from as far away as possible. Make sure that after you shoot, get out of Snipe mode to dodge the oncoming Shell.
After that's done with, use the Missile Pod A to attack the Iron Kongs at long range. Also use the Zan Smasher when you're close enough. Don't even bother Sniping. If an Iron Kong is alone, try to Physically Attack it as much as possible to conserve ammo. Use the Shield to help quickly protect from the Missile attacks, but don't have it on longer than needed. Don't ram the Iron Kongs with your Shield because it takes too long to charge back up, leaving you undefended. Do this and you should be fine.
WILL BE COMPLETED SOON
Zoid: Command Wolf
Equipment:
Weapons - AZ50mm WB-Cannon
Option - ES-Generator CW
Sub Parts - Protect Armour
Enemies: Helcat
This is a very easy and quick battle.
Just run and shoot at the Helcat. Helcat is equipped with an ES-Generator as well, so watch out for that.
__________________
Mission Two
Zoid: Command Wolf
Equipment:
Weapons - AZ50mm WB-Cannon, Weapon Binder
Option - Assistance Boosters
Sub Parts - Protect Armour, Search Radar, Z-Plug Alpha
Enemies - Saber Tiger, Sinkers
Take out the Saber Tiger first, since it's the closest Zoid to you. Use your Weapon Binder for long range hits. As you get closer, change to your AZ50mm WB-Cannon. Circle him, dodging whenever he attempts an attack.
By the time you finish off the Saber Tiger, at least one Sinker should have made it close to your location. Take it out with your Cannon if it's close. Use the Weapon Binder if it's not quite to you yet. Keep moving, because it's usually just firing weapons.
After you destroy the Sinker, use your Assistance Boosters to catch up with the other two. Chances are, they are on the other side of the facility. After you get close enough, use your Weapon Binder to fire long range. Dodge any Torpedos if they are fired. Keep moving. Don't bother using your physical attack, because they will just move at the last second, leaving you open for attack.
If Sinkers keep regenerating, then destroy some of the Gas Tanks. (you'll know what I'm talking about, they explode when hit.)
__________________
Mission Three
Zoid: Command Wolf
Equipment:
Weapons - AZ50mm WB-Cannon, 8 Missile Pod A
Option - Assistance Boosters
Subparts - T-Protect Armour, Blade Antenna, Z-Plug Alpha
Enemies: Sinkers, Molgas
Allies: Hover Cargo
The only thing you need to do is defend the Hover Cargo from attacking Sinkers and Molgas. Just keep this up until the Hover Cargo reaches it's destination.
Use the 8 Missile Pod A to inflict some damage to some enemies approching from afar. As they come closer, use your Cannon.
Don't run ahead of the Hover Cargo. Enemies will just regenerate back where you were. Walk along side of the Hover Cargo.
__________________
Mission Four
Zoid: Snipe Master BU
Equipment:
Weapons - AZ144mm LRS-Rifle, Strike Tonfa, F-Booster
Option - ES-Generator SM
Sub Parts - T-Protect Armour, Z-Plug Alpha, ZGA-Type A
Enemies: Molga x6
Allies: Saber Tiger
When you start this mission, you'll notice that everyone is on the other side of the divide. Leap across and begin the battle. Don't fall in, or it's Game Over. Use your physical attack on the Molgas if you're close to them. Use the F-Boosters if not. Don't let anything happen to you Saber Tiger Ally either.
__________________
Mission Five
Zoid: Snipe Master BU
Equipment:
Weapons - AZ144mm LRS-Rifle, 8 Missile Pod A
Option - Booster SM
Sub Parts - T-Protect Armour, Z-Plug Alpha, Z-Plug Beta
Enemies: Lighting Saix x2, Sinker x2, Enemy Turrets
The point of this mission is just to escape from the canyon. From the start, just use your boosters and follow the arrow out of the canyon. Don't fight anything unless it's the Turrets. When the lock on comes up, just fire Missile Pod A while you're running by. If you can get through an area without messing with these, though, just do so.
__________________
Mission Six
Zoid: Snipe Master BU
Equpiment:
Weapons - AZ144mm LRS-Rifle, Strike Tonfa, F-Booster
Option - Booster SM
Sub Parts - T-Protect Armour, Z-Plug Alpha, Z-Plug Beta
Enemies: Lighting Saix x2, Sinkers
Allies: Shield Liger
Take on the Lightning Saix first. The second one will not appear until the first is destroyed. Plus, the Sinkers don't stop coming until both Lightning Saix are down. Dodge Lightning Saix physical attacks, and shoot with F-Booster. Then, use your Booster to get some distance between you and the enemy.
__________________
Mission Seven
Zoid: Snipe Master BU
Equipment:
Weapons - AZ144mm LRS-Rifle, Strike Tonfa, 8 Missile Pod A
Option - Booster SM
Sub Parts - T-Protect Armour, Z-Plug Alpha, Z-Plug Beta
Enemies: Dark Horn, Red Horn, Molga
Allies: Hover Cargo
Take down the Molga with your Strike Tonfa first. Then, go after the Red Horn since it's doing most of the attacking. Chase after it and use your physical attack when you get to it. Red Horn hardly ever uses it's physical attack, so get right on it. Use the Strike Tonfa once you're close enough.(you have to be almost on top of it) Use the Missile Pod A if it strays too far.
Next, go after the Dark Horn. It's scattering around Land Mines, so watch out for those. Just use the Strike Tonfa and your physical attack. Watch out, though, because he loves using his physical attack as well.
__________________
Mission Eight
Zoid: Shield Liger
Equipment:
Weapons - LR-Rifle, B-Cannon S, AZ 35-Cannon A
Option - Booster SL
Sub Parts - Super Z-Armour, Z-Plug Alpha, Z-Plug Beta
Enemies: Elephander x2, Bloody Deathsaurer
Don't even bother with the Bloody Deathsaurer. It has infinite health, so forget that fight.
Start with one of the Elephander at a time. Circle it and attack with the B-Cannon S. Don't perform any close attacks, because if you get hit, you'll lose health fast. Only come in close if you are using an EX attack.
__________________
Mission Nine
Zoid: Aero Liger
Equipment:
Weapons - LR-Rifle, B-Cannon S, AZ 35-Cannon A
Option - Booster SL
Sub Parts - Super Z-Armour, Z-Plug Gamma, Z-Plug Beta
Enemies: Bloody Deathsaurer
Allies: Di-Bision, Cannon Tortise
Use your Booster to get closer to your Foe. Attack as soon as possible with the B-Cannon S. Circle Bloody Deathsaurer, dodging missile and it's Charged Particle Beam. Keep attacking with the B-Cannon S until you run out of ammo. If this happens, use the LR-Rifle. Use the Booster often.
__________________
Mission Ten
Zoid: Snipe Master BU
Equipment:
Weapons - AZ144mm LRS-Rifle, Zan Smasher, 8 Missile Pod A
Option - ES-Generator SM
Sub Parts - Z-Plug Alpha, Z-Plug Gamma, Z-Plug Beta
Enemies: Iron Kong x2, Enemy Turrets
The idea of this mission is to destroy the Turrets first or you'll suffer majour damage later. Go the distance around the fort, Sniping the Turrets from as far away as possible. Make sure that after you shoot, get out of Snipe mode to dodge the oncoming Shell.
After that's done with, use the Missile Pod A to attack the Iron Kongs at long range. Also use the Zan Smasher when you're close enough. Don't even bother Sniping. If an Iron Kong is alone, try to Physically Attack it as much as possible to conserve ammo. Use the Shield to help quickly protect from the Missile attacks, but don't have it on longer than needed. Don't ram the Iron Kongs with your Shield because it takes too long to charge back up, leaving you undefended. Do this and you should be fine.
WILL BE COMPLETED SOON