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Post by Xehn on Jun 19, 2007 16:08:01 GMT -5
Whoo. I'm on a roll. Two reviews! Maybe I'll try to start a weekly random review thing like Adamassc. Hah! Like I'd be able to keep up with that. >> Anway, up this time is the Pearly Shiny Wolfy from Command Striker and that staple of Command Wolf accessories, CP-04! Command Wolf is a medium-sized Windup. A Hi-1000, I thinks? Not sure. Anyway. Commandwolf's basic weapons are a pair of small cannons, teeth, and claws. Neither of which look very sharp. How does that one guy's Wolf have a Strike Laser Claw? Note the square teeth. Command Wolf has decent articulation. Base of neck, top of neck, and tail. That's about it, articulation-wise. Wolves also have this thingy. Smoke dispensers. Yeah. Wolves also have a fair amount of detail, but it's all hidden away under their armor. However, Wolves have plenty of hardpoints to put new weapons on. Hardpoints. Heh. Funny word. Pilotman's not as secure as in a Rev Raptor, but he does have a neat foldy console. CP-04 consists of a big cannon... ...and a pair of boosters. And this. But I'm not sure what it is. Radar? Targeting? Perhaps someone can help me out here. Anyway, CP-04 is a must for a Command Wolf. ...Wait. And before I forget. This is the little gear that makes the C-Woof go faster or slower depending on how the head/neck is posed. Anyway, Wolves and CP-04s go together like stink on a pig. Eggs and toast. Candy and soda. Gojulii and Supercannons. Etc. I give Wolfy a 9/10 and the CP a 8/10, but an overall 10/10, together.
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Post by SkyKnight on Jun 19, 2007 16:29:58 GMT -5
Are you going to do a review for LeoStriker?
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Post by Xehn on Jun 19, 2007 16:45:14 GMT -5
...Most likely. But I didn't have access to him to take photos.
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Post by vishus on Jun 19, 2007 17:14:06 GMT -5
I like that pearly Command Wolf. Very much.
I also have to say that CP-04 looks much better on him than regular blue CW.
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Post by Xehn on Jun 19, 2007 18:25:13 GMT -5
I like that pearly Command Wolf. Very much. I also have to say that CP-04 looks much better on him than regular blue CW. I still miss my metal-flake-blue Wolf.
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Post by Snowflake on Jun 20, 2007 18:09:42 GMT -5
You're joking about the cockpit, right? I feel a lot more secure in a cockpit that doesn't flop open on its own than one that does... I'm sure you were joking. It was irony. Anyone else ever notice CW's hardpoints are really really inconsistent? I swear the ones on his jaw only fit Gun Sniper's vulcans.. which doesn't look half bad!
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Post by Xehn on Jun 20, 2007 18:18:19 GMT -5
You're joking about the cockpit, right? I feel a lot more secure in a cockpit that doesn't flop open on its own than one that does... I'm sure you were joking. It was irony. What I mean was that a Wolf's canopy is entirely glass, whereas a Revvy's is armored.
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Post by zed on Jun 21, 2007 6:21:12 GMT -5
The Command Wolf has been re-used a lot, which is kinda annoying. But from a design viewpoint, you cannot fault it. It is a classic, and probably why its been re-coloured so many times.
From the NJR range, my favourite combo is RZ-009 White CM with the Ltd White CP. It would be nice if non-orange canopies were easier to find ...
zed
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Post by Snowflake on Jun 22, 2007 17:38:29 GMT -5
I hadn't even thought about the relative durabilities of the sci-fi metal vs the sci-fi glass.. you do have a point.. but there's the psychological impact to consider, not being able to see without your monitors up... the potential to be distracted by what's going on in your peripheral vision out the windows..
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Post by Maethius on Jun 28, 2007 9:45:41 GMT -5
Glass canopies indicate more of a "fighter" role, where armor indicates more of a "tank" role. When designing a weapon system the military makes the obvious choices we recognize as common today by the role of the vehicle. A high, unobstructed, glassed in pilot station is for a vehicle that requires constant 360 degree situational awareness, instant environmental recognition and visual target location and identification. It is also an indication of maneuverability, as the vehicle can angle and even invert rapidly, and the pilot must maintain an awareness of a maximum number of directional options. High, clear canopy units are also assumed to survive based on avoiding damage. Armored pilot/driver stations are far more indicative of a heavy, heavily armored ground unit. Environmental and situational awareness is maintained through sensory apparatus as opposed to direct visual contact. Camouflage is more vital than visualization for the pilot, and, naturally, the unit is designed to take a high amount of punishment. Also, a ground vehicle, like a tank, has armor over these surfaces to enable it to charge through undergrowth, even light structures. The question one must ask when designing a Zoid, then, is; "am I designing a fighter or a tank?"
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Post by Xehn on Jun 28, 2007 10:24:06 GMT -5
Glass canopies indicate more of a "fighter" role, where armor indicates more of a "tank" role. When designing a weapon system the military makes the obvious choices we recognize as common today by the role of the vehicle. A high, unobstructed, glassed in pilot station is for a vehicle that requires constant 360 degree situational awareness, instant environmental recognition and visual target location and identification. It is also an indication of maneuverability, as the vehicle can angle and even invert rapidly, and the pilot must maintain an awareness of a maximum number of directional options. High, clear canopy units are also assumed to survive based on avoiding damage. Armored pilot/driver stations are far more indicative of a heavy, heavily armored ground unit. Environmental and situational awareness is maintained through sensory apparatus as opposed to direct visual contact. Camouflage is more vital than visualization for the pilot, and, naturally, the unit is designed to take a high amount of punishment. Also, a ground vehicle, like a tank, has armor over these surfaces to enable it to charge through undergrowth, even light structures. The question one must ask when designing a Zoid, then, is; "am I designing a fighter or a tank?" Zoids apparently doesn't follow this logic. Rev Raptor's FAR from a tank.
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Post by ScissorBreaker on Jun 28, 2007 10:25:26 GMT -5
wow...I always thought the woofy was just white, and now I see that it's a pearly grey color...hm. cool. Nice review thar, Kaelin. [EDIT] oh, that's command striker, not wolf. That explains the pearly.
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Post by Tilly on Jun 28, 2007 10:44:50 GMT -5
And Gorhecks is a tank with a clear clear head. Alas, I cannot bash people with Bitey's nose!
I suspect Zoids goes more by the "what looks cool" theme, with the clear thing being more Republic-y (though not always).
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Post by zed on Jun 28, 2007 10:56:47 GMT -5
C'mon people, lets stop using Zoids logic ! In the anime, when viewed from outside, the canopies were never transparent (cos the animators were too lazy to draw the insides, I guess) and the view from the inside was also opaque, with virtual displays popping up so pilots could chat while driving.
If you HAVE to apply some logic, you could say how close combat Zoids are more amoured, whereas Zoid which need good vision or see less combat would use the canopy.
But personally, I stick with Tilly theory of: Cos it looks cool.
zed
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Post by Snowflake on Jun 28, 2007 18:12:49 GMT -5
Actually, in the anime you could see out from inside. I remember seeing clouds and whatnot over Ban's shoulder. But yeah, canopy vs armor tends to often be a republic vs empire thing, which might have more to do with a kind of honor.. since the 'good guys' are less likely to even aim at the cockpit at all. But yeah, König Wolf is basically a giant commandwolf, and it has the individual eyes, so there's probably not much of a pattern except perhaps one of the original metal animals the zoids were based on
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