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Post by cheeseontom on Mar 13, 2018 11:22:05 GMT -5
Hi all,
How do I get this to work on my phone? I have installed it but it comes up with an error message, which obviously I don't understand because it's in Japanese...
Thanks!
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Post by Hanyoutai on Mar 13, 2018 16:59:00 GMT -5
If you post the error message we can help you out. If I had to take a shot in the dark, it's blocking your country. You can get around this with a VPN service like Express VPN, etc. It seems to work for most US residents and Japan.
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Post by Vig on Mar 15, 2018 4:31:23 GMT -5
Hi Cheese on Tom, are you also Dakame@Daniel on Twitter or is the timing just a coincidence?
EDIT: Thought I might add, Looks like we are getting a Jager . I'm curious to see if it's an entire zoid itself or an equippable set for the Liger zero. Hoping for the latter personally
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Post by Hanyoutai on Mar 16, 2018 5:35:07 GMT -5
They've just posted Zoids FOR You #25, which shows that the Jager be under a "Change Attachment" option instead of being added as an entirely new Zoid, which is interesting. I'm guessing the required "Jager Unit" will just be an SR Gacha Item? The Ion Booster also has an AOE, which is interesting. There aren't any AOE Zoids that I can think of off the top of my head that don't require swinging to attack or stopping outright before a lunge. It's useful not to stop beforehand, but the turn radius is low, and the attack power also seems low-moderate. Which I suppose is a fair tradeoff, just not sure it'll be that useful in actual practice. Liger Zero Jager:HP: 1400 > 1300 (-100) EN: 1300 > 1200 (-100) Attack: 130 > 140 (+10) Defense: 145 > 140 (-5) Speed: 4 > 4 (No change) Range: 70 > 100 (+30) The secondary battle condition also seems to be about what you'd expect. Damage from destroyed small Zoids, bases, taking down enemies, etc. It all contributes to an overall team "point" which will decide who wins at the end (in place of purely kill count.) While I'm totally on board with this, I'm also concerned for the decreasing value of Destroyers. This was literally their only gimmick, and frankly their anti-Zoid attack strength is underwhelming. The updated Commander and Fighter roles are much stronger, and destroyers can't actively PVP through small Zoids, so they often have to sit and wait. I've pretty much stopped using all of my destroyers because they just... aren't that useful anymore, or even that entertaining. I hope they gain some kind of gimmick to make them more active like the other roles.
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Post by Vig on Mar 16, 2018 14:02:05 GMT -5
I'm so happy to see The Jager unit is under a change attachment option, If they were going to release each liger zero set as a separate zoid each I think i'd cry.
I love the motion of the liger zero Jagers boosters boost into action, very cool to look at. The weapon itself seems to be kinda like A calm hellbreaker but less powerful and can change direction when using it. Kinda like how shield ligers shield Should be IMO. It seems fairly useless against small zoids though, which is a shame because if it worked well for small zoids the we'd have a good destroyer to use and not worry about the small zoids overpowered missiles.
I agree with you when it comes to destroyers, I do miss running around in my Saber tiger, and they are becoming less and less abundant. Reminiscing back to the days when prides of Blade Ligers were running amok. Still the odd liger zero around but they are less scary than they used to be. I think time will roll around for Destroyers again eventually, at the sacrifice of another role probably though, lol. TBH This new team point thing scares me, like right now who wins or loses is as clear as a game of soccer. If the other team is winning then we try our best to change that, Are we even going to be able to easily tell who is winning the match when all bases are down etc I wonder? And will we know what to do in order to try and succeed. This is a literal game changer.
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Post by Hanyoutai on Mar 16, 2018 23:10:21 GMT -5
It's possible it'll be a lot more effective against small Zoids when the Zoid is leveled up/etc. At least I hope so, because Jager is a fighter.
For the points, they'll be displayed at the top, same as the kill count is. You can start destroying small Zoids, player Zoids, etc., if you wanna rack up those points. Destroyers get it even tougher, though. You get less points for targeting weaker Zoids, and more points for targeting stronger ones. This sounds good in theory, but makes Destroyers even less useful than they are right now because now they'll have to take much greater risks to earn points. It's already very dangerous for them with small Zoids guarding commanders, etc.
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Post by Vig on Mar 17, 2018 13:04:22 GMT -5
Ah yes true true, I forget they'd probably be playing with a non levelled up zoid.
I just realised this whole points thing might very well mean No more Draws ever!, or at the very least a tiny chance of one ever occurring. I always did think something like this should be in place purely for the purpose of draw situations to decide a winner, but not to have more importance than kill count! Funny more points are handed out for targeting stronger ones, how does one know who is strong though, a matter of figuring out by seeing how much health is taken off after firing? Wonder if this is to stop the slaughter of newbies. I had one Genosaurer in the last match I played, one hit from my Lightning saix's back weapon would make them go from full health to almost dead with a tiny speck of health. Too tempting to target when nearby I'll have to admit though. lol
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Post by Hanyoutai on Mar 17, 2018 14:25:24 GMT -5
Yeah, I think you're right. I encounter quite a few newbies who die in one shot to Zeekdober. The vast majority of players don't, but I'd say 5-6 in the past couple days? And many of them are a little TOO active. I had one Saber who was real smart and stayed far away from everyone to attack the bases. But then I also had a Command Wolf who I killed 3 times (doggy territorial disputes over the center lane.) Then I decided to give him a chance and just run him over with the Hellblazer, but even after I let him go, he came back to fight for that lane. Made me feel bad for his allies, who were undoubtedly falling behind almost entirely because of him.
Which is understandable, of course. They haven't really learned the ups and downs yet, but still.
It's also nice that there won't be draws. I always wished they had something more, at least a slightly higher reward than losses, besides just not losing LP. I also imagine Saix and Dober in particular will excel at the points system since they both have the ability to dispatch small Zoids and deal serious damage to player Zoids.
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Post by Vig on Mar 19, 2018 14:07:14 GMT -5
Doggy territorial disputes,ahh I laughed.
Just got around to having a number of rounds with this latest update, The game has a very different feel to it now. Not sure I like how the points have replaced player kills in the match, at least we do get to see some of that at the end in the chart but still considering kill count was such a major part of the game before and now it's disappeared is quite a shock. So I had a couple of goes with Lightning saix after EX levelling up the Back weapon and double cannon to 99 (now that we can), and Saber Tigers Iron fin to 99 and they were great matches, I felt quite strong yet the other teams were strong too. Still encountered the odd Genosaurer where one hit would take off most of their health though. It's a real gamble out there now, gotta figure out which enemy zoids have level 99 special weapons, I ran up to a gorilla in saber tiger whilst hunting for fresh meat and to my surprise a blue bullet shot from Gorilla and it took off a massive chunk of my health , as one example anyway. I imagine the environment just got harder for new comers. I bought my way up to get a Liger Zero Jager, the stages thing, just a way to get more money out of people really, and done the change to liger zero but it looks similar to an upgrade, I was hoping I could change back to the original liger zero if I wanted but I can't it seems. Looks like that zero Might be dressed as Jager for ever. I hope I'm wrong though. There's no way I'm going to buy and level 3 more liger zero's if the other armors ever get released. And I liked my pre-jagered Zero's colour scheme. Anyway I haven't had much luck with Jager, don't have the speed booster, nor a ex99 special pvp weapon so it's pretty much just a blue liger zero for now. And winning is much harder with every other zoid more than likely using the weapons they specially EX levelled up. It's getting back to the point where to win I feel I have to stick to the one or two zoids I have focused all my levelling up on. As another note I received command wolfs smoke discharger, it's a bit of fun. Was fighting two enemy gorillas , when they couldn't lock on to me I was running around to the sounds of attempted gorilla punches. It's hard for them to punch an invisible command wolf though. Was able to win that match thankfully. Worst thing about it though is if interrupted whilst in the middle of smoking oneself it gets cancelled and the countdown is reset.
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Post by Hanyoutai on Mar 19, 2018 21:06:18 GMT -5
It does feel different, but from my experience, kills still matter way more than anything else. You get 30-40 points for killing a one shot Zoid. For "weaker Zoids giving less points to discourage targeted hunting" I feel like that's still a bit much. Especially considering it still encourages targeted hunting, haha. It won't save a high SPEC Dibison (of which there are quite a few) from a hunting destroyer, which'll give 100+ points. Whereas small Zoids are 9 ish points for 3, so the points add up much slower. Still, it'd be nice for destroyers to have another gimmick.
Gorillas are scary! The Diablo does something like 400+ damage at EX 99, with 3 auto targeting missiles. The Tactical Monkey Missile, good god. 1700 damage! You're certainly right about random threat Zoids, too. I had a Command Wolf of all things take over 1/3 of my health with its Long Range Rifle.
One thing you really gotta watch out to is high EX 35mms, the bases will fall SO freaking fast. I wonder if this change will lead to a slew of nerfs, haha. If so, I hope they compensate people that already spent! It'd be devastating to spend it all on a couple weapons only to have a chunk of that damage taken away, and it's not quite like other weapons, where it could've been gotten from a box. It's all from supporting the game. I'm hearing a LOT of complaints from the Twitter community though, more than most other updates, so...
Shame about the Jager! Yeah, I was really unhappy to see the way it was handled. "Spend $55 and MAYBE get a Jager!" I'm just flat out not going to do it. I imagine it'll just happen again and again with new CAS. Might grab the first box if and only if I can't pull together the funds for the K Wuf set. At least I can spend my metal on leveling up my existing Zoids, I guess.
Smoke Discharger can be fun~ Not sure it's worth a weapon slot, but the few I've seen have been obnoxious little buggers. One of our allies also used one right as it left the base, I guess afraid of the same thing. I could've sworn at the beginning they were red/blue if they were enemy wufs, but I did at some point see a black one. Was it changed?
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Post by Vig on Mar 20, 2018 7:40:49 GMT -5
So with the new update and spec changes as you saw Lightning saix Weapon spec has gone through the roof, On top of that there seems to be special rewards for doing The liger zero Jager missions, assuming to try and get people to spend the money I think we can all see their intentions. Looks like they are enticing people with ex metal and Gacha container tickets. It does say special mission but I can't see it anywhere, unless it's just received when doing the normal mission. Needless to say my last match (and my first one in the millions range of spec) was absolutely flooded with Liger zero Jagers, all with super powerful weapons and it was a tough match, close,very close our bloody Deathy was knocking on their last remaining base doorstep just needed another 15 seconds and we would have won.
Also For some reason I can not read the notices since the last update. The screen is just black and there is a little android symbol upside down in the corner no idea what's going on. Can you see them?
Lasty I've decided My latest enemy is tactical missiles, they knock saix out in one hit and I spend half the battle lying on my side lol. Even in saix they are hard to outrun. Cheeky things they are.
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Post by Hanyoutai on Mar 20, 2018 8:05:27 GMT -5
Yeah, it's rough. I'm glad the Zeekdober and other x2 like Iron Fin haven't been hit yet. At least the weapon itself wasn't nerfed though? I've only encountered 2 Jagers in the little leagues, and they hit hard, but were still manageable. Still a disagreeable tactic, and the game has been rapily moving towards cash grabs. I notice we don't really get half off sales much anymore, either. They were excessive before, but they're nonexistent now. I fear for what this means for the future.
I don't think the special missions are actually in yet. It says they'll inform of the details when they're actually held, unless I'm misreading that.
Also don't have any problems with the news, but you can try updating your andapp. It should auto open the updates in your web browser, and you can bookmark the link for later viewing.
No kidding about the tactical missiles. I found myself getting pretty impatient with them when I ran a battle earlier! Ended up switching to a heavier Zoid because I kept getting matched against the guy. It's especially bad when Zoids have a chance to catch up and stand over you, so you can't run away when you get up.
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Post by Vig on Mar 20, 2018 9:41:51 GMT -5
Do you have a list of the nerfed weapons by anychance? screenshot or something? Or even just anything I should be worried about. I saw your message on twitter about Gunblasters rolling cannon, certainly glad I done those missions when I did! Happy about Saber Tiger not being nerfed or affected by specs either, I actually feel useful again with saber tiger, have yet to lose with Saber since taking the fin to ex99.
Ah got it, so the influx of Jagers hasn't even begun. At least most don't have boosters, but the ones who do, good heavens are they fast! It put lightning saix to shame, there'll be no Jack sisco against Jager type scenarios in the game that's for sure, there's no way to keep up. They should boost Saix's speed boost to be fair I say.
I don't use and app, Mine downloads from google play. I'll just bare with it for now and assume it'll eventually fix itself.
I must admit though I'd rather be hit with a tactical missile and be lying there than bitten by a Konig wolf, I am absolutely shocked each time I get bitten and standing there shocked still vulnerable whilst k wuf fires insanely strong weapons into it's victim. Can go from full health to in the red real quick! A weapon I have not yet received unfortunately.
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Post by Hanyoutai on Mar 20, 2018 10:27:10 GMT -5
There were no nerfs right this second, just SPEC increases, but a while ago they nerfed the Hyper Rolling Cannon so that it deals damage at slower intervals. This unfortunately means that you almost always land a single hit (which is low damage on its own) before the enemy just runs out of range. Almost any Zoid can get out of range before a second hit fires.
This is purely conjecture, but it seems like the EX levels might affect the firing rate? After the EX Level update, it seemed like the effects/sounds/damage were all a bit faster for some.
The only other relevant nerfs IMO are: - Gordos Twelve Five was nerfed almost 100 damage and decreased in Anti-Zoid ATK (Gordos is almost useless now) - Pulse Four got a buff against enemy player Zoids - Long Buster Cannon anti-base ATK nerf - ST Exclusive Strike Claw has improved odds of knockdown and increased attack power - High Acceleration Parts (Saix) improves defense a bit - SL triple impact and diablo increased in how many shots it fires
For the Saix situation, I don't think buffing Saix speed is the way to go (it's hard to catch already) but nerfing the Jager would be nice. Maybe even just a cost nerf so it has to choose between the A+ equipment at the cost of overall stats, or speed with fewer weapon capabilities.
Yeah, the K Wuf bite is scary. I'm seriously debating picking up the K Wuf set to get it. I've also found it hard to avoid, with the best way to do so, of course, being to see it coming and using a lock on to slide sideways out of the range. It's not always easy, though.
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Post by Vig on Mar 21, 2018 2:26:55 GMT -5
I did notice some of the weapons did seem a bit more efficient coming from the enemy. You could be right. Ufortunately for My iron fin it still runs out of energy just as fast though. I'll find myself running along side an enemy zoid like I'm just playing games with them but really I'm waiting for energy to charge up.
It's a shame Gordos weapon was given a nerf, that was all the zoid had going for it, maybe they want it to stick to more of a supporter role. I was very slowly picking at it's missions too. Guess I wont bother now. And Geno's Pulse four got a Buff!?!? Out of all the weapons that one needed a buff that would have to be one the least, those things freaking hurt enough! Happy to see Saber tiger get some love, I'll have to equip this strengthened strike claw and do an all out destroyer match to give it a try. Funny how Shield Ligers weapon got an improvement now after being nerfed last month, maybe they felt guilty about that decision.
Thanks for the list! There's one little new thing I'm curious of , when selecting battle mode, next to it is the League points symbol in it's own little box, which can be clicked on. I get the feeling if you click on it it will match a battle only with players of that same League. It happened last night and I tried again today but there weren't enough players to start the match but plenty when selecting the normal battle mode. I'm still unsure if this is true just something to keep an eye on to figure out.
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