Zoids 2 - Powered and Battery Operated ZoidsSabre, Spinefin, Claw, Iron Kong, Zoidzilla and Ultrasaurus
SabreTiger Type
Height - 9.1m
Length - 15.6m
Speed - 240 kph
Weight - 78t
Parts - 59
Caps - 23
Pilots - 1
Hardpoints - 9 (standard size)
Motor - 2AA Battery
-Flame Thrower
-Dual Pulse Laser
-Tracking Sensors
Proton Beam Blaster x5
Zoid Overview - Sabres are extremely agile which means they excel at melee combat.
Kit Overview - Once activated, Sabre will walk forwards whilst opening and closing its mouth. The same basic structure and even some parts of Sabre are shared with Claw.
There can be quite a variation in Sabre's chrome colour ranging from a dull silver through to a vibrant purple - oddly, it cannot be found in the chrome blue scheme shown on the box.
SpinefinDimetrodon Type
Height - 12.6m
Length - 22.3m
Speed - 150 kph
Weight - 156t
Parts - 60
Caps - 10
Pilots - 1
Hardpoints - 16 (standard size)
Motor - 1AA Battery
-Plasma Cannon x3
-Tri Beam Laser
-Radar Detector
-Tail Cannon x2
Zoid Overview - Spinefins are fitted with some of the most sophisticated scanning and jamming equipment available.
Kit Overview - Once activated, Spinefin will walk forwards, open and close its mouth, swing its tail from side to side and slowly wave its spines.
ClawLion Type
Height - 9.0m
Length - 21.6m
Speed - 250 kph
Weight - 92.0t
Parts - 65
Caps - 25
Pilots - 1
Hardpoints - 10 (standard size)
Motor - 1AA Battery
-Flame Thrower
-Deflector Shields
-Multi Mini-Rocket Silo x2
-Foldaway Dual Plasma Machine Gun
-Dual Tail Cannon
Zoid Overview - Claws exceed Sabres in all aspects and can even generate an E-Shield for extra defensive purposes.
Kit Overview - Once activated, Claw will walk forwards and open and close its mouth. The head shields, missile silo 'arms' and tail can be manually positioned and there is also a fold-out weapon concealed on its back.
The same basic structure and even some parts of Claw are shared with Sabre.
Iron KongGorilla Type
Height - 17.7m
Length - 11.5m
Speed - 150 kph
Weight - 185t
Parts - 84
Caps - 27
Pilots - 2
Hardpoints - 5 (standard size)
Motor - 1C + 2AA (lights)
-Miconium Armour
-Missile Launcher
-Concelaed 8-shot Mortar
-Rocket pack
-Reactor
Zoid Overview - Iron Kong's armour is not only thick, it is also extremely lightweight thus allowing for maneuverability and speed that would normally be lost. The cockpit is unique and houses 2 crew members side-by-side; the pilot and the navigator, both of whom are essential for controlling the Zoid.
Kit Overview - Iron Kong is covered in moving parts and unique features. As it walks forwards, the head turns from side to side, the back missiles spin, the lights flash (providing the extra batteries are fitted) and the motor makes a mechanical growl at set intervals.
ZoidzillaDinosaur Type
Height - 21.0m
Length - 26.0m
Speed - 75 kph
Weight - 230.0t
Parts - 70
Caps - 43
Pilots - 1
Hardpoints - 11 (large size), 2 (Supercannon Set Mounts)
Motor - 2C + 2AA (lights)
-Rapid Fire Quad Cannon
-Gripping Talons
-Reactor
-Rotating Dual Pulsar Cannon x2
-Dual Tail Gun x3
Zoid Overview - In addition to Zoidzilla's incredible strength, it has a pressurised cockpit which allows for combat and travel both underwater and in harsh conditions where other Zoids cannot survive.
Kit Overview - Flip the motor switch and Zoidzilla will walk forwards fairly slowly, move its arms up and down, turn its head left to right and open and close its mouth. The light feature works separately to the main motor; the switch is located on the backpack and when activated, a bulb in the head will flash to illuminate the eyes and mouth with a green blinking glow.
The tail is extremely fragile and will readily snap off if given a sharp knock, so be careful.
UltrasaurusDinosaur Type
Height - 27.5m
Length - 50.0m
Speed - 50 kph
Weight - 507.0t
Parts - 129
Caps - 61
Pilots - 8
Hardpoints - 14 (Standard)
Motor - 2C + 2AA (lights)
-Combat Vehicle Launcher
-Rapid Fire Supercannons
-Radar Station
-Missile Lancher x2
-Aircraft Landing Platform
Zoid Overview - Ultrasaurus is equipped with powerful weaponry, incredibly thick armour and is surprisingly maneuverable but requires 8 androids to control. It can carry small Zoids and aircraft on its back and is capable of moving both through ocean and over land.
Kit Overview - Once activated, Ultrasaurus will walk forwards, swing its tail, move its neck back and forth and open and close its jaws. If the tail switch is moved to the 'on' position, the head lights will flash red. Unfortunately, Ultrasaurus's neck mechanism doesn't always work effectively and the neck sometimes won't move forwards again once the motor has pulled it up.
This Zoid is unique in that it is the only one to have 3 on-board miniature aircraft; one sits on the back landing strip, one in the head and one on the belly compartment's ramp. Each vehicle seats one pilot. 5 more pilots are spread over the body; one in the tail, one in the neck, one in the back compartment and two on the side guns.