Army Breakdown - 8 Zoids total; 6 Large Coilspring and 2 Powered
Renegade Zoid Army Overview - The Renegade Zoids are the answer to Krark's united Zoid army - they pledge allegiance to no-one and as such function outside of the Reds and Blues and cannot be persuaded to join Krark's cause.
Last Edit: Jan 18, 2005 15:13:02 GMT -5 by Andy F²
Zoid Overview - Black Rhinos are easy to produce, their weapons are powerful and their armour is almost impenetrable. Kit Overview - Once wound up, Black Rhinos will walk forwards and strafe its side cannons up and down. If the head in in a downwards position, a gear will connect with the motor and the horn will spin as well. The back armour can be manually opened and the scout vehicle can be removed.
Zoid Overview - Zarwolves have relatively weak firepower so they rely on their smoke discharges to stay out of danger. The Beam Gun platform can detach itself from the Zoid and act as a surveillance vehicle or provide aerial covering fire. Kit Overview - Once wound up, Zarwolf will walk forwards in a laughably wobbly movement. The mouth can also manually be opened and the head, neck and tail can be positioned. Zarwolf is the first Zoid to utilise the 2-speed gimmick. With the neck up, it will walk forwards at a fairly speedy pace whereas with the neck down a gear will connect with the motor and it will slow down substantially.
-Dual Beam Gun -Missile Pod x4 -Twin-Mount Missiles -Delta Box Frame -Ultrasonic Drive Engine -Crystal Radar Unit
Zoid Overview - Among Zoids of a similar size, Cyberdons are some of the most heavily armoured. Kit Overview - Once wound up, Cyberdon will walk swiftly forwards and swing its head from side to side. A cannon above the head will also move and the back fins pivot up and down. Cyberdon has a very unique cockpit which actually opens downwards.
-Beam Cannon -Air sealed cockpit -Beam Gun -Solar Generator -Small AA Gun -Submersion Generator -Radar System
Zoid Overview - Because a Dramadon's head is such an obvious target, the cockpit was placed within the far more heavily armoured body where there is also extra room for the Android. Though a relatively poor fighter on land, it excels at aquatic combat where its long neck acts as a periscope. Kit Overview - Once wound up, Dramadon will wobble forwards, swing its neck back and forth and open and close its mouth. There is also a semi-concealed gun on its back which is has almost a complete range of fire when pulled out from under the two armour panels. Though the Zoid's walk isn't very impressive, it looks excellent on display due to its unusual design. Dramadon is unique in as much that its cockpit is not located in its head but is actually inside the body.
-Razor tail blade and wings -Variable-focus Laser Searchlight -Heat Dissipation System -Wing-mounted Solar Panels
Zoid Overview - Zolkons are capable of vertical take off for speedy scrambles (ala Harrier Jets) and the nose can bend downwards to maintain a forward field of vision when landing. The tail and wing blades can cut other Zoids in half when passing them in battle. Kit Overview - Once wound up, Zolkon will scurry forwards in a smooth walk whilst flapping its wings - as the wings flap they also expand and contract which is a nice touch. The tail blade can be manually raised from within the tail and the head can be positioned.
Zoid Overview - Zears were designed for combat in the many mountainous regions of Zoidstar. Their only weakness is their lack of anti-aircraft weaponry but with such thick armour this doesn't really present a problem. Kit Overview - Zear is the only Super-1000 Zoid to have 2 walking positions; it can either walk on all fours or on its hind legs. The head is connected to the back legs so that it will remain horizontal when the body is raised. Along with its walking movement, Zear's mouth can be manually opened and closed.
Last Edit: Jul 29, 2005 11:19:14 GMT -5 by Andy F²
Zoid Overview - Shield Tiger is Zabre's main enemy - it exceeds his abilities in all aspects and can even generate an E-Shield for extra defensive purposes although this puts a huge drain on the Zoid's energy sources. Kit Overview - Once activated, Shield Tiger will walk forwards and open and close its mouth. The head shields, missile pod 'arms' and tail can be manually positioned and there is also a fold-out weapon concealed on its back. Shield Tiger's basic structure and even some of his parts are shared with his Blue Zoid rival, Zabre.
This is the rarest of all the Super 1000 Zoids and one of the rarest models in the entire European line.
-Super High Sensitivity Radar -Various Detection Systems -Mine Detector -Infrared Searchlight -MAD Magnetic Detection System -All-Weather Missile Launcher -All-Weather 3D Radar -High Pressure Concentrated Sulphuric Acid Injection Gun -Beam Gun x2 -High Speed Cannon x2
Zoid Overview - Spinefin is fitted with some of the most sophisticated scanning and jamming equipment available. Kit Overview - Once activated, Spinefin will walk forwards, open and close its mouth, swing its tail from side to side and slowly wave its spines. It is the second rarest of the Super 1000 Zoids, being only slightly easier to find than Shield Tiger.